Making Real Look Real -
- The Material Challenges of Three Dimensional Illustration
by Rebecca Dudley
Just last week I was wracking my brain, trying to think of a modeling material that had some mass to it, something like clay, but flexible and light. I tried metal mesh but it is awful -- the edges are sharp, it was like trying to make origami with a ball of pins. Chicken wire has the same problem, and it fights your efforts to make mounds with it, it wants to be flat. I returned to my old standby, clay, but making masses with clay is not ideal because it is expensive, takes a long time to dry and solid clay can be quite heavy, even when completely dry. I was staring at a heap of mangled wire mesh I realized I had something in the kitchen that was better than all these materials: aluminum foil. It is light, inexpensive, abundant, it can be stretched, squeezed and punctured. I have been using it for a week now and it is my new favorite material!
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For everything that appears in my scenes, every tree, stream, stone, leaf, and character, there are dozens of failed prototypes. I make things that look good by first making a lot of things that look bad. I experiment a lot with materials, which means there is going to be some waste. I can usually find a use for the rejected prototypes. I have a big bag of dried clay which works great as “landfill” when I am building mountains.
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I use Photoshop to remove the little supports that hold everything in place, pins and wires, but I try not to use it for anything more than that. It would be easy to add dramatic light and shadows in Photoshop, but when I am tempted to tweak the overall image that way I know it is a sign that the picture is not good enough and I need to re-take it. Children are exposed to so many Photoshopped images and I want them to be able to look at my photographs and trust that the scenes are real.
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